Hell Clock is certainly a valid product, made with care and respect. Hell Clock combines the roguelite element linked to level up, the purchase of skills with the drop. In addition, the game also adds a countdown timer which, once exhausted, will end the game. The dopamine and satisfaction in improving the character is palpable run after run. The feeling of progress is good and worthy of a high-level Diablo-like. There aren’t actually many builds to “break” the game and an experienced player discovers them quite early. Anyway studying the synergies between relics and abilities is fascinating and encourages you to invest time and resources. Despite the adrenaline and fun, Hell Clock carries with it some of the chronic flaws of Diablo-like dungeon crawlers. The developers intelligently stemmed some of these with the idea of the timer and quick drop management. This makes the run streamlined and tactical, not leading the player to a frustrating loop looking for the right drop. Furthermore, mention should be made of some technical difficulties in levels that are too “full” of opponents and numbers. So if you’re looking for a fast-paced, adrenaline-filled, satisfying game and can put up with some technical issues, Hell Clock is a great game to try.
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