Deathbound is a product with an original idea at its base that has a bivalent function. On the one hand it characterizes the narrative quite effectively. On the other it allows for an original combat system. It is a pity, however, that between the idea and the merely playful realization the right synergy was not found.
Astor: Blade of the Monolith is a title characterized by an overwhelming sense of flatness in gameplay. Despite the intriguing narrative twists and the dungeons in the latter half of the game that manage to be somewhat stimulating, our gaming experience can be summed up in a single word: monotony. If you decide to give Astor a chance, remember the Blade of Mono... tony that will inevitably hang over your heads.