FICHA DE CRÍTICA

I cannot deny that Cris Tales is one of the most beautiful games I have seen in a long time, it maintains its beauty with how it animates the characters and the vast world they inhabit. Cris Tales is a JRPG and with that comes a lot of turn-based combat and mission variety. The combat is very familiar and has a Persona style to it in terms of presentation but the combat does add to it all by having the time element in play. You can kick an enemy into the past, present, or future which can set up combos or expose a weak point on an enemy. It’s a mechanic that is refreshing but also limiting with not a lot of things you can do outside of the cookie-cutter combos. Time is the name of the game here as outside of combat you will see the screen is split into three, each segment represents a space in time them being passed, present, and future. In real-time you can see people and the world change, you can even time hop and become your loving campaign Matias who happens to be an “I can’t speak to people or do a lot” Frog. Again it’s a cool mechanic but it always feels like a scripted event as using it outside of the predetermined areas results in nothing notable. I came away from Cris Tales never sure if I liked it or not, it would have good highs and crushing lows, it never seems to stay at a set pace, and that caused the story to get a bit messy and horrible fetch style quests aplenty. I don’t hate Cris Tales and I don’t love it, it’s a visually stunning game with cool time mechanics that are never fully realized.

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30/07/2021
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