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Presskit
Locked in my Darkness 2: The Room
Blusagi Team
2026
PRESSKIT
Locked in my Darkness 2: The Room
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Locked in my Darkness 2: The Room

Géneros Simulación Descripción corta
A psychological horror walking sim set between realities—where the past never truly stays buried.
Descripción extendida

⚠️ Please Note:

Locked In My Darkness 2: The Room is a slow-paced, first-person psychological horror game with a focus on atmosphere, exploration, and puzzle-solving. It is not an action or combat-heavy experience. Estimated playtime: 2 to 3 hours. Multiple endings available.

🕯️ About the Game

Locked In My Darkness 2: The Room is a first-person psychological horror game that places you in the shoes of Yuki Tachibana, a Japanese high school student who recently moved with her parents to a modest apartment in New York. But their attempt at a fresh start is shattered as the sins of the past refuse to remain hidden—and something dark begins to awaken within the walls of their new home.

As you explore the apartment and beyond, you’ll uncover notes, solve environmental puzzles, and shift between warped realities—unraveling the final secrets behind Yuki’s family and the dark forces that have haunted them since the events of Locked In My Darkness and Blue Maiden. This final chapter brings the trilogy to a chilling conclusion, where all paths lead back to the truth buried in the shadows.

🧠 Key Features

  • Psychological Horror: Experience a dark, narrative-driven journey inspired by classic psychological horror. Expect disturbing audio, tense environments, and an unsettling atmosphere that evolves as the game progresses.

  • Exploration-Focused Gameplay: Investigate multiple interconnected rooms and scenarios using a flashlight to navigate, uncover clues, read scattered notes, and slowly piece together the truth.

  • Otherworldly Realms: Traverse surreal alternate dimensions inspired by psychological horror classics—where reality twists, and new dangers (and memories) await.

  • Atmospheric Realism: Explore a gritty, grounded New York apartment building with a Japanese influence, brought to life through immersive lighting, sound, and environmental storytelling.

  • Multiple Endings: Your choices and discoveries determine how the story ends. Can you uncover all of Yuki’s fate?

  • Collectibles: Optional collectibles offer deeper insight into the characters and world for players who seek to understand every layer of the story.

🩸 A dark past. A foreign home. A room that won’t let you leave.

Face what haunts you. Escape what binds you. The final chapter awaits.

Video(s)

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Sobre Blusagi Team

Blusagi Team es un estudio de desarrollo de videojuegos con sede en México, (México), fundado en 2022.

Como estudio de desarrollo ha creado tres videojuegos, entre otros Locked in my Darkness 2: The Room (Blusagi Team, 2026), Blue Maiden (Blusagi Team, 2023), y Locked in my darkness (Blusagi Team, 2022).

Puedes saber más sobre Blusagi Team a través de X (Twitter).


Esta biografía ha sido generada automáticamente por DeVuego LATAM a partir de la información almacenada en su base de datos, por lo que puede ser incompleta.

Este presskit de Locked in my Darkness 2: The Room ha sido generado automáticamente por DeVuego a partir de la información almacenada en su base de datos.

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