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Juego
Electronic Universe II
2027
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Información / Sinopsis

Electronic Universe II is a music runner game where the scenario was built specifically to capture the sounds of the music and represent them on a visual way, the character can move to the left-right and jump, and your goail is to avoid colliding with the objects of the scenario.
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Electronic Universe II is a music runner game where the scenario was built specifically to capture the sounds of the music and represent them on a visual way, the character can move to the left-right and jump, and your goail is to avoid colliding with the objects of the scenario and arrive alive to the end of each level.

The Main character sometimes also fly with a flying backpack and you should keep focused on the game to pass the level, the scenario has a variety of objects you should avoid to collide like robots, lasers, buildings, Walls, etc, but all the objects was designed to fit with the music.







  Lanzamientos


Windows 01 / 02 / 2027 Midi Creations
Comprar/Descargar en Steam

Géneros

Etiquetas

Visual

Gráficos 3D

Idiomas

Textos

Inglés

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BD Info

Identificador permanente DVLAT20260907JG02973
Añadido 07/09/2026 · DeVuego
Actualizado 07/09/2026 · DeVuego

Información / Sinopsis

Electronic Universe II is a music runner game where the scenario was built specifically to capture the sounds of the music and represent them on a visual way, the character can move to the left-right and jump, and your goail is to avoid colliding with the objects of the scenario.
Ver información extendida

Electronic Universe II is a music runner game where the scenario was built specifically to capture the sounds of the music and represent them on a visual way, the character can move to the left-right and jump, and your goail is to avoid colliding with the objects of the scenario and arrive alive to the end of each level.

The Main character sometimes also fly with a flying backpack and you should keep focused on the game to pass the level, the scenario has a variety of objects you should avoid to collide like robots, lasers, buildings, Walls, etc, but all the objects was designed to fit with the music.







Enlaces

Steam

  Capturas

  Vídeos

  Créditos

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