Clash: Artifacts of Chaos looks stunning and has some interesting ideas, but the uninteresting combat and obtuse gameplay left me bored when playing. It’s a shame because the world design is wonderful and I found myself invested in the storytelling, but I just couldn’t get on with the core mechanics of the game. Is it a bad game? I wouldn’t say so and there was nothing broken about it, but it is one that feels like it targets a specific audience.
YUKI is an enthralling roguelite shooter that feels great to play, looks sublime in virtual reality, and that brings with it a very imaginative concept. It’s satisfying blasting enemies across its six levels, whilst the gameplay loop of upgrading Yuki to make her more powerful for subsequent playthroughs always felt rewarding. It’s just a whole lot of fun.
Blue Fire features some great platforming antics and solid level design, but the mediocre combat-mechanics see it falling short of the titles that inspired it. The camera could be a little bit guilty of feeling clumsy in places too, though the instances of it are few and far enough between that it never feels like too big of an issue.
I had a really good time playing Sky Racket, with its genre-mashing gameplay proving both fun and addictive throughout. The main campaign is a little bit on the short side, but with its multiplayer action and the tricky challenges each level offers, there’s plenty here to keep you blasting projectiles back at your enemies for some time.