Developer profile
Latin American Video Games
| GAME | YEAR | STUDIO | ROLE |
|---|---|---|---|
| Kerbal Space Program | 2015 | SQUAD | Content Design |
Industry profile
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As a developer his most common role is Content Design. He has participated in one latin american video games, specifically Kerbal Space Program (SQUAD, 2015), where he took part as Content Design.
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.
| GAME | YEAR | STUDIO | ROLE |
|---|---|---|---|
| Kerbal Space Program | 2015 | SQUAD | Content Design |