Developer profile
Latin American Video Games
| GAME | YEAR | STUDIO | ROLE |
|---|---|---|---|
| Kerbal Space Program | 2015 | SQUAD | Technical Artist |
Industry profile
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As a developer his most common role is Technical Artist. He has participated in one latin american video games, specifically Kerbal Space Program (SQUAD, 2015), where he took part as Technical Artist.
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.
| GAME | YEAR | STUDIO | ROLE |
|---|---|---|---|
| Kerbal Space Program | 2015 | SQUAD | Technical Artist |